Star wars mod

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My mod would need some kind of force mechanic and how do you guys think that could best be achieved. It would have to be a Total Conversion with a fixed map and if possible different bookmarked dates(such as the clone wars, SWTOR, Formation of the Republic, etc) If I was to start work on a Star Wars Mod I think I'll do the Clone Wars first just because there's already so much there with the TV series for things like portraits, ships, etc.Ī Star Wars Mod would have to change the Technology(at least the names, and lore), fixed galaxy, but this might also require creating new planet classes(if possible), new alien species, new ship designs and classes.(I have no idea how a Death star would work but it might be possible). This is a mod that brings the awesome Star Wars Universe to Rusted Warfare Wage wars as either the Imperial or Rebels and use loads of unique units in battle Anything from X-Wings to Imperial commandos are able to be used.

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It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. It draws from a variety of free-release sources to bring us a nicely blended mod. Hey everyone, I saw the Thread Post for Star Trek and thought I'd just ask how everyone would feel about a Star Wars Mod. Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod.